Cinematic Concept Art and Storyboarding for Films & Games

Cinematography,
and 2D Workflows: A Case Study

This case study showcases a collection of cinematic keyframe illustrations that I created to practice cinematography and 2D workflows for Film and Games productions. I was motivated to start this project because I wanted to improve my skills in these areas and create artwork inspired by some of my favorite entertainment design media, such as Metal Gear Solid, Quentin Tarantino movies, the Hitman series, and Channel 4's Utopia.

My Goal as a Cinematic Concept Artist:

Visually Appealing and Emotionally Resonant Keyframe Concept Art

As a keyframe cinematic concept artist for film and games, I am always striving to improve my skills and expand my knowledge, whether it is in painting or cinematography. I am inspired by the work of other artists, such as Ashley Wood and Phil Hale, and I admire their use of shape, value, and color to create visually appealing and emotionally resonant art.

I also believe that it is important to challenge myself and step outside of my comfort zone. This is why I am currently focusing on developing my 2D skills, even though I am more experienced in 3D. I find it to be a fun and rewarding challenge, and it is helping me to grow as an artist while exploring how to best help film productions effectively, whether it is with storyboards, rough paintings, or illustrations to explore moods and animation sequences.

My ultimate goal is to create keyframe cinematic concept art and storyboarding that is both visually appealing and emotionally resonant for film and games audiences. I want to create art that tells a story and connects with the viewer on a deeper level. I believe that by studying the work of other artists and challenging myself, and using cinema fundamentals, I can achieve this goal.


Fast and Efficient Concept Art and Digital Painting for Film Productions

By the end of this project, I developed a faster and more efficient way to design cinematic concept art and tell stories through my illustrations and sketches. My process and results are now tailored to the needs of production, which often requires fast, efficient, and straight-to-the-point cinematic work.

I also discovered a love for digital painting, which I now mix with my 3D workflow to create even faster and better artwork for film and game productions.

Ready for your next big hit?

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